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Journal Article

Citation

Wilms IL, Petersen A, Vangkilde S. Acta Psychol. 2012; 142(1): 108-118.

Affiliation

Department of Psychology, University of Copenhagen, Denmark; Center for Rehabilitation of Brain Injury, University of Copenhagen, Denmark. Electronic address: inge.wilms@psy.ku.dk.

Copyright

(Copyright © 2012, Elsevier Publishing)

DOI

10.1016/j.actpsy.2012.11.003

PMID

23261420

Abstract

The purpose of this study was to measure the effect of action video gaming on central elements of visual attention using Bundesen's (1990) Theory of Visual Attention. To examine the cognitive impact of action video gaming, we tested basic functions of visual attention in 42 young male adults. Participants were divided into three groups depending on the amount of time spent playing action video games: non-players (<2h/month, N=12), casual players (4-8h/month, N=10), and experienced players (>15h/month, N=20). All participants were tested in three tasks which tap central functions of visual attention and short-term memory: a test based on the Theory of Visual Attention (TVA), an enumeration test and finally the Attentional Network Test (ANT). The results show that action video gaming does not seem to impact the capacity of visual short-term memory. However, playing action video games does seem to improve the encoding speed of visual information into visual short-term memory and the improvement does seem to depend on the time devoted to gaming. This suggests that intense action video gaming improves basic attentional functioning and that this improvement generalizes into other activities. The implications of these findings for cognitive rehabilitation training are discussed.


Language: en

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