SAFETYLIT WEEKLY UPDATE

We compile citations and summaries of about 400 new articles every week.
RSS Feed

HELP: Tutorials | FAQ
CONTACT US: Contact info

Search Results

Journal Article

Citation

Mitroff SR, Biggs AT, Adamo SH, Dowd EW, Winkle J, Clark K. J. Exp. Psychol. Hum. Percept. Perform. 2014; 41(1): 1-5.

Copyright

(Copyright © 2014, American Psychological Association)

DOI

10.1037/xhp0000012

PMID

25485661

Abstract

Mobile technology (e.g., smartphones and tablets) has provided psychologists with a wonderful opportunity: through careful design and implementation, mobile applications can be used to crowd source data collection. By garnering massive amounts of data from a wide variety of individuals, it is possible to explore psychological questions that have, to date, been out of reach. Here we discuss 2 examples of how data from the mobile game Airport Scanner (Kedlin Co., http://www.airportscannergame.com) can be used to address questions about the nature of visual search that pose intractable problems for laboratory-based research. Airport Scanner is a successful mobile game with millions of unique users and billions of individual trials, which allows for examining nuanced visual search questions. The goals of the current Observation Report were to highlight the growing opportunity that mobile technology affords psychological research and to provide an example roadmap of how to successfully collect usable data. (PsycINFO Database Record (c) 2014 APA, all rights reserved).


Language: en

NEW SEARCH


All SafetyLit records are available for automatic download to Zotero & Mendeley
Print