
@article{ref1,
title="The relationship between online game addiction and aggression, self-control and narcissistic personality traits",
journal="European psychiatry",
year="2008",
author="Kim, Eun Joo and Namkoong, Kee and Ku, Taeyun and Kim, Se Joo",
volume="23",
number="3",
pages="212-218",
abstract="OBJECTIVES: This study aimed to explore the relationship between online game addiction and aggression, self-control, and narcissistic personality traits, which are known as the psychological characteristics linked to &quot;at-risk&quot; populations for online game addiction. METHOD: A total of 1471 online game users (males 82.7%, females 17.3%, mean age 21.30+/-4.96) participated in this study and were asked to complete several self-report measures using an online response method. Questionnaires included demographic information and game use-related characteristics of the samples, the online game addiction scale (modified from Young's Internet addiction scale), the Buss-Perry aggression questionnaire, a self-control scale, and the narcissistic personality disorder scale. RESULTS: Our results indicated that aggression and narcissistic personality traits are positively correlated with online game addiction, whereas self-control is negatively correlated with online game addiction (p<0.001). In addition, a multiple regression analysis revealed that the extent of online game addiction could be predicted based on the person's narcissistic personality traits, aggression, self-control, interpersonal relationship, and occupation. However, only 20% of the variance in behavioral consequences was explained with the model. CONCLUSION: An interesting profile has emerged from the results of this study, suggesting that certain psychological characteristics such as aggression, self-control, and narcissistic personality traits may predispose some individuals to become addicted to online games. This result will deepen our understanding of the &quot;at-risk&quot; population for online game addiction and provide basic information that can contribute to developing a prevention program for people who are addicted to online games.<p /><p>Language: en</p>",
language="en",
issn="0924-9338",
doi="10.1016/j.eurpsy.2007.10.010",
url="http://dx.doi.org/10.1016/j.eurpsy.2007.10.010"
}