
@article{ref1,
title="Preference for Violent Electronic Games, Self‐Concept, and Gender Differences in Young Children",
journal="American journal of orthopsychiatry",
year="2000",
author="Funk, Jeanne B. and Buchman, Debra D. and Germann, Julie N.",
volume="70",
number="2",
pages="233-241",
abstract="Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with stronger preference for violent games being associated with lower self-perceived behavioral conduct. Implications for future research are discussed.<p />",
language="",
issn="0002-9432",
doi="10.1037/h0087738",
url="http://dx.doi.org/10.1037/h0087738"
}