
@article{ref1,
title="The Game Body: Toward a Phenomenology of Contemporary Video Gaming",
journal="Games and culture",
year="2011",
author="Crick, Timothy",
volume="6",
number="3",
pages="259-269",
abstract="Synthesizing research in philosophy and phenomenology, this article offers a sympathetic critique of Vivian Sobchack's view of digital moving images. Focusing on contemporary first- and third-player video games, it examines how digital imagery inscribes bodily dimensions onto a nonindexical world and the different ways in which we inhabit cinematic and electronic space. More specifically, it draws upon the writings of Maurice Merleau-Ponty to build a phenomenological model of bodies in digital imagery and argues that video gaming is a fully embodied, sensuous, carnal activity.<p />",
language="",
issn="1555-4120",
doi="10.1177/1555412010364980",
url="http://dx.doi.org/10.1177/1555412010364980"
}