
@article{ref1,
title="Virtual reality rehabilitation of balance: Assessment of the usability of the Nintendo Wii(®) Fit Plus",
journal="Disability and rehabilitation. Assistive technology",
year="2011",
author="Meldrum, Dara and Glennon, Aine and Herdman, Susan and Murray, Deirdre and McConn-Walsh, Rory",
volume="7",
number="3",
pages="205-210",
abstract="Purpose: The aim of this study was to investigate the usability of the Nintendo Wii Fit Plus(®) (NWFP) in the treatment of balance impairment in vestibular and other neurological disease. Methods: This was a cross-sectional, quasi-experimental study. Participants (n = 26; mean age 43 ± 14, M13:F13) with quantified balance impairment took part in a 30-minute session on the NWFP using exercises and games that challenge balance. Outcomes included the System Usability Scale (SUS), a numerical rating scale of enjoyment and a post treatment questionnaire. Results: The mean SUS score was high (mean 82 ± 18%) with only two participants rating below 50%. There was a negative correlation of age with SUS scores (r = -0.54; p = 0.004). Mean numerical rating scale score (/10) for enjoyment of the NWFP session was 8.4 ± 3. Of the participants, 88.5% said that they would like to use the NWFP in future treatment. Seventy-three percent reported more enjoyment and motivation than usual physiotherapy. No falls occurred during testing. Conclusions: This study has quantified the usability of the NWFP as a treatment for balance impairment showing high levels of usability and enjoyment with no serious adverse effects. The results of this study may assist physiotherapists in devising novel balance rehabilitation programmes. [Box: see text].<p /> <p>Language: en</p>",
language="en",
issn="1748-3107",
doi="10.3109/17483107.2011.616922",
url="http://dx.doi.org/10.3109/17483107.2011.616922"
}