
@article{ref1,
title="Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game",
journal="Sex roles",
year="2010",
author="Yao, Mike Z. and Mahood, Chad and Linz, Daniel",
volume="62",
number="1-2",
pages="77-88",
abstract="The present study examines the short-term cognitive effects of playing a sexually explicit video game with female &quot;objectification&quot; content on male players. Seventy-four male students from a university in California, U.S. participated in a laboratory experiment. They were randomly assigned to play either a sexually-explicit game or one of two control games. Participants' cognitive accessibility to sexual and sexually objectifying thoughts was measured in a lexical decision task. A likelihood-to-sexually-harass scale was also administered. Results show that playing a video game with the theme of female &quot;objectification&quot; may prime thoughts related to sex, encourage men to view women as sex objects, and lead to self-reported tendencies to behave inappropriately towards women in social situations.<p /><p>Language: en</p>",
language="en",
issn="0360-0025",
doi="10.1007/s11199-009-9695-4",
url="http://dx.doi.org/10.1007/s11199-009-9695-4"
}