
@article{ref1,
title="Ships and movies",
journal="Cognition, technology and work",
year="2003",
author="Andersen, Peter Bøgh",
volume="5",
number="4",
pages="294-301",
abstract="Movie directors and designers of displays for process control have one thing in common: they must display the inner state of a complex system in an understandable way to a group of spectators/operators that do not have direct access to the interior of the system. The paper redefines the three basic filmic units: cut, scene, and sequence, and presents five topics from film theory that may give inspiration to the interface designer. The examples are taken from maritime instrumentation.<p /><p>Language: en</p>",
language="en",
issn="1435-5558",
doi="10.1007/s10111-003-0134-y",
url="http://dx.doi.org/10.1007/s10111-003-0134-y"
}