
@article{ref1,
title="Acute effects of violent video-game playing on blood pressure and appetite perception in normal-weight young men: a randomized controlled trial",
journal="European journal of clinical nutrition",
year="2013",
author="Siervo, M. and Sabatini, S. and Fewtrell, M. S. and Wells, Jonathan C. K.",
volume="67",
number="12",
pages="1322-1324",
abstract="Watching television and playing video game being seated represent sedentary behaviours and increase the risk of weight gain and hypertension. We investigated the acute effects of violent and non-violent video-game playing on blood pressure (BP), appetite perception and food preferences. Forty-eight young, normal-weight men (age: 23.1±1.9 years; body mass index: 22.5±1.9 kg/m(2)) participated in a three-arm, randomized trial. Subjects played a violent video game, a competitive, non-violent video game or watched TV for 1 h. Measurements of BP, stress and appetite perception were recorded before a standardized meal (∼300 kcal) and then repeated every 15 min throughout the intervention. Violent video-game playing was associated with a significant increase in diastolic BP (Δ±s.d.=+7.5±5.8 mm Hg; P=0.04) compared with the other two groups. Subjects playing violent video games felt less full (P=0.02) and reported a tendency towards sweet food consumption. Video games involving violence appear to be associated with significant effects on BP and appetite perceptions compared with non-violent gaming or watching TV.European Journal of Clinical Nutrition advance online publication, 2 October 2013; doi:10.1038/ejcn.2013.180.<p /> <p>Language: en</p>",
language="en",
issn="0954-3007",
doi="10.1038/ejcn.2013.180",
url="http://dx.doi.org/10.1038/ejcn.2013.180"
}