
@article{ref1,
title="Reevaluating the impact of video games",
journal="Clinical pediatrics",
year="1993",
author="Funk, J. B.",
volume="32",
number="2",
pages="86-90",
abstract="The evolution of the video game phenomenon is reviewed and contemporary data are presented. A survey assessing frequency and location of play and game preference was completed by 357 seventh- and eighth-grade students. In this middle-class sample, about two thirds of girls played video games at least one to two hours per week at home, but only 20% played in arcades. About 90% of boys played in the home and about 50% in arcades. Approximately half of preferred games were from one of two categories of violent games, while 2% of preferred games were educational. Parent education about the influence of the media should include recommendations to monitor game playing and influence game selection.<p /><p>Language: en</p>",
language="en",
issn="0009-9228",
doi="10.1177/000992289303200205",
url="http://dx.doi.org/10.1177/000992289303200205"
}