
@article{ref1,
title="Violent video games: Specific effects of violent content on aggressive thoughts and behavior",
journal="Advances in experimental social psychology",
year="2004",
author="Anderson, Craig A. and Carnagey, N. L. and Flanagan, M. and Benjamin, Arlin James and Eubanks, J. and Valentine, J. C.",
volume="36",
number="",
pages="199-249",
abstract="This report presents three experimental studies, one correlational study, and a meta-analysis tested key hypotheses concerning the short-term and long-term impact of exposure to violent video games. Experiment 1 found that violent video games in general increase the accessibility of aggressive thoughts. Experiments 2 and 3 found that playing violent video games increased aggression, even when arousal and affect were controlled. Experiments 2 and 3 also found that trait hostility and trait aggression were positively related to laboratory aggression. Furthermore, there was correlational evidence of a link between repeated exposure to violent video games and trait aggressiveness. Mediational analyses suggested that the trait effects and the violent video game effects on laboratory aggression were partially mediated by revenge motivation. The correlational study uncovered links among habitual exposure to violent video games, persistent aggressive cognitions, and self-reported aggressive behavior. The meta-analyses revealed significant effects of violent video games on aggressive behavior, affect, and cognition; on cardiovascular arousal; and on prosocial behavior.<p /><p>Language: en</p>",
language="en",
issn="0065-2601",
doi="10.1016/S0065-2601(04)36004-1",
url="http://dx.doi.org/10.1016/S0065-2601(04)36004-1"
}