
@article{ref1,
title="The effect of violent videogame playtime on anger",
journal="Australian psychologist",
year="2012",
author="Devilly, Grant James and Callahan, Patch and Armitage, Grenville",
volume="47",
number="2",
pages="98-107",
abstract="Studies have found evidence that, after playing violent videogames for 20 min, people experience a mean short-term increase in aggression, hostility, and anger. The current research investigated whether or not players habituate during longer, more realistic lengths of play. Participants (N = 98) were randomly assigned to play the game Quake III Arena for either 20 or 60 min. Participants in the long condition showed a smaller change in state anger (CSA) from pre- to post-gameplay than those in the short condition, although this did not reach significance. Change in scores for gamers (not novice players) showed that short gaming led to a larger increase in anger ratings than long gaming. When the results for violent videogame players were analysed separately, there was no significant increase in anger post-gameplayirrespective of length of time playing. <br><br>RESULTS also supported the hypotheses that females would show a significantly larger CSA than males and that participants previously unexposed to violent videogames would show a significantly larger CSA than exposed participants.<p /><p>Language: en</p>",
language="en",
issn="0005-0067",
doi="10.1111/j.1742-9544.2010.00008.x",
url="http://dx.doi.org/10.1111/j.1742-9544.2010.00008.x"
}