
@article{ref1,
title="The effects of video game controls on hostility, identification, and presence",
journal="Mass communication and society",
year="2013",
author="Williams, Kevin D.",
volume="16",
number="1",
pages="26-48",
abstract="Seventy-two male college undergraduates at a large southeastern university played a video game in one of two conditions: using a traditional handheld controller or using motion-based controls. <br><br>RESULTS showed that using motion-based controls significantly increased measures of hostility, identification with the avatar, and impacted a sense of self presence with the game. <br><br>RESULTS indicate motion-based controls, although helping to create a bond with the game's avatar, do not necessarily create a feeling of immersion into the game environment.<p /> <p>Language: en</p>",
language="en",
issn="1520-5436",
doi="10.1080/15205436.2012.661113",
url="http://dx.doi.org/10.1080/15205436.2012.661113"
}