
@article{ref1,
title="Video game training to improve selective visual attention in older adults",
journal="Computers in human behavior",
year="2013",
author="Belchior, Patricia and Marsiske, Michael and Sisco, Shannon M. and Yam, Anna and Bavelier, Daphne and Ball, Karlene and Mann, William C.",
volume="29",
number="4",
pages="1318-1324",
abstract="The current study investigated the effect of video game training on older adult's useful field of view performance (the UFOV® test). Fifty-eight older adult participants were randomized to receive practice with the target action game (Medal of Honor), a placebo control arcade game (Tetris), a clinically validated UFOV training program, or into a no contact control group. Examining pretest-posttest change in selective visual attention, the UFOV improved significantly more than the game groups; all three intervention groups improved significantly more than no-contact controls. There was a lack of difference between the two game conditions, differing from findings with younger adults. <br><br>DISCUSSION considers whether games posing less challenge might still be effective interventions for elders, and whether optimal training dosages should be higher.<p /><p>Language: en</p>",
language="en",
issn="0747-5632",
doi="",
url="http://dx.doi.org/"
}