
@article{ref1,
title="Immersive technology and the elderly: a mini-review",
journal="Gerontology",
year="2014",
author="Shelton, Brett E. and Uz, Cigdem",
volume="61",
number="2",
pages="175-185",
abstract="Technologies that provide immersive experiences continue to become more ubiquitous across all age groups. This paper presents a review of the literature to provide a snapshot of the current state of research involving the use of immersive technologies and the elderly. A narrative literature review was conducted using the ScienceDirect, EBSCOhost, Springerlink and ERIC databases to summarize primary studies from which conclusions were drawn into a holistic interpretation. The majority of the studies examined the effect of immersive technologies on elder peoples' age-related declines, including sensory and motor changes (vision, hearing, motor skills), cognitive changes and social changes. Various immersive technologies have been described and tested to address these age-related changes, and have been categorized as 'games and simulations', 'robotics' and 'social technologies'. In most cases, promising results were found for immersive technologies to challenge age-related declines, especially through the increase of morale. © 2014 S. Karger AG, Basel.<p /> <p>Language: en</p>",
language="en",
issn="0304-324X",
doi="10.1159/000365754",
url="http://dx.doi.org/10.1159/000365754"
}