
@article{ref1,
title="A computer game-based method for studying bullying and cyberbullying",
journal="Journal of school violence",
year="2015",
author="Espelage, Dorothy L. and Mancilla-Caceres, Juan F. and Amir, Eyal",
volume="14",
number="1",
pages="66-86",
abstract="Even though previous studies have addressed the relation between face-to-face bullying and cyberbullying, none have studied both phenomena simultaneously. In this article, we present a computer game-based method to study both types of peer aggression among youth. Study participants included fifth graders (N = 93) in two U.S. Midwestern middle schools. Students completed a self-report survey that included measures of aggression, bullying, emotions, and perceptions of school. Next, students were assigned to teams of four and completed both competitive and collaborative games. <br><br>RESULTS indicated significant correlations between survey measures and in-game interactions and showed that bistrategic players scored higher in relational aggression. These results contribute to the understanding of how face-to-face aggression relates to aggression in computer-mediated communication in middle-school students.<p />",
language="en",
issn="1538-8220",
doi="10.1080/15388220.2014.963593",
url="http://dx.doi.org/10.1080/15388220.2014.963593"
}