
@article{ref1,
title="The forensic holodeck: an immersive display for forensic crime scene reconstructions",
journal="Forensic science, medicine, and pathology",
year="2014",
author="Ebert, Lars C. and Nguyen, Tuan T. and Breitbeck, Robert and Braun, Marcel and Thali, Michael J. and Ross, Steffen",
volume="10",
number="4",
pages="623-626",
abstract="PURPOSE: In forensic investigations, crime scene reconstructions are created based on a variety of three-dimensional image modalities. Although the data gathered are three-dimensional, their presentation on computer screens and paper is two-dimensional, which incurs a loss of information. By applying immersive virtual reality (VR) techniques, we propose a system that allows a crime scene to be viewed as if the investigator were present at the scene. <br><br>METHODS: We used a low-cost VR headset originally developed for computer gaming in our system. The headset offers a large viewing volume and tracks the user's head orientation in real-time, and an optical tracker is used for positional information. In addition, we created a crime scene reconstruction to demonstrate the system. <br><br>DISCUSSION: In this article, we present a low-cost system that allows immersive, three-dimensional and interactive visualization of forensic incident scene reconstructions.<p /> <p>Language: en</p>",
language="en",
issn="1547-769X",
doi="10.1007/s12024-014-9605-0",
url="http://dx.doi.org/10.1007/s12024-014-9605-0"
}