
@article{ref1,
title="Too good to care: the effect of skill on hostility and aggression following violent video game play",
journal="Computers in human behavior",
year="2015",
author="Matthews, Nicholas L.",
volume="48",
number="",
pages="219-225",
abstract="An experiment tested if higher skilled players would experience diminished aggression related outcomes compared to lower skilled players due to flow state optimization. Specifically, the study observed if higher flow states made narrative-defined game goals more salient, thus reducing focus on the more peripheral violent content. After controlling for the amount, type, and context of violence, higher skilled players experienced lower levels of hostility and aggression related cognitions and greater levels of flow than lower skilled players. Additionally, skill altered players' perceptions as well, as higher skilled players experienced higher construal levels and perceived less violence than lower skilled players.<p />",
language="en",
issn="0747-5632",
doi="10.1016/j.chb.2015.01.059",
url="http://dx.doi.org/10.1016/j.chb.2015.01.059"
}