
@article{ref1,
title="Virtual reality and social skills training for students with behavioral disorders: applications, challenges and promising practices",
journal="Education and treatment of children",
year="1994",
author="Muscott, Howard S. and Gifford, Timothy",
volume="17",
number="4",
pages="417-434",
abstract="Virtual reality (VR) is the latest and most powerful interface between computers and humans. VR is an interactive, three dimensional (3-D), multisensory experience that immerses the individual in a computer simulated world. Pioneered by the military for training applications and the field of entertainment, VR can also be applied to more humanistic endeavors in psychology and education. Because the immersion experience convinces the learner that (s) he is actually in the simulation, VR promises to minimize the barriers currently inherent in prosocial skills training programs. However, VR, like other forms of technology, is not a panacea or a cure for the social problems in society. Limitations in the technology currently exist and applications that attempt to generate accurate simulations that model human behavior may prove to be the most difficult challenge of all. The purpose of this article is to provide the reader with an understanding of what VR is and the potential of VR applications to the teaching of social skills to all students, particularly those with behavioral disorders. Utilizing VR to teach prosocial skills to children and youth through the use of interactive role plays is highlighted. Limitations and future challenges in our ability to apply VR methodology will also be discussed as will implications for future research and development.<p /><p>Language: en</p>",
language="en",
issn="0748-8491",
doi="",
url="http://dx.doi.org/"
}