
@article{ref1,
title="Self-concept as a risky driver: mediating the relationship between racing video games and on-road driving violations in a community-based sample",
journal="Transportation research part F: traffic psychology and behaviour",
year="2016",
author="Vingilis, Evelyn and Yıldırım-Yenier, Zümrüt and Fischer, Peter and Wiesenthal, David L. and Wickens, Christine M. and Mann, Robert E. and Seeley, Jane",
volume="43",
number="",
pages="15-23",
abstract="PURPOSE The mediating relationship of self-conceptions as a risky driver on self-reported driving violations was examined for players of &quot;drive'em up&quot; and &quot;circuit&quot; racing video games using an Internet survey of automobile and racing club members. Structural equation modelling (SEM) tested Fischer et al. (2012) extended socio-cognitive model on the effects of risk-glorifying media on cognitions and actions.  Method An Internet questionnaire was developed and relied upon validated instruments or questions derived from previous surveys. Driver club members were asked about: (1) their frequency of video game playing, (2) self-perceptions as a risky driver and (3) self-reported driving violations. SEM was performed to examine mediating effects of racing video game playing on self-reported driving violations.  Results Playing &quot;drive'em up&quot; video games positively predicted risky self-concept (β =.15, t = 2.26), which in turn, positively predicted driving violations (β =.73, t = 8.63), while playing &quot;circuit racing&quot; games did not predict risky self-concept, although risky self-concept did predict driving violations (β =.72, t = 8.67).  Conclusions Self-concept as a risky driver mediated the relationship between racing video game playing and self-reported driving violations for &quot;drive'em up&quot;, but not for &quot;circuit racing&quot; video games. These findings are congruent with Fischer and colleagues' experimental model that self-concept as a reckless driver mediated the relationship between racing video game playing for &quot;drive'em up&quot;, but not for &quot;circuit racing&quot; games and risk-taking behavior in a video of road traffic scenarios.   Copyright © 2016, Elsevier Ltd. All rights reserved.<p /> <p>Language: en</p>",
language="en",
issn="1369-8478",
doi="10.1016/j.trf.2016.09.021",
url="http://dx.doi.org/10.1016/j.trf.2016.09.021"
}