
@article{ref1,
title="Preference for violent electronic games, self-concept, and gender differences in young children",
journal="American journal of orthopsychiatry",
year="2000",
author="Funk, J. B. and Buchman, D. D. and Germann, Julie N.",
volume="70",
number="2",
pages="233-241",
abstract="Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with stronger preference for violent games being associated with lower self-perceived behavioral conduct. Implications for future research are discussed.<p /> <p>Language: en</p>",
language="en",
issn="0002-9432",
doi="",
url="http://dx.doi.org/"
}