
@article{ref1,
title="Color constancy in two-dimensional and three-dimensional scenes: effects of viewing methods and surface texture",
journal="i-Perception",
year="2017",
author="Morimoto, Takuma and Mizokami, Yoko and Yaguchi, Hirohisa and Buck, Steven L.",
volume="8",
number="6",
pages="e2041669517743522-e2041669517743522",
abstract="There has been debate about how and why color constancy may be better in three-dimensional (3-D) scenes than in two-dimensional (2-D) scenes. Although some studies have shown better color constancy for 3-D conditions, the role of specific cues remains unclear. In this study, we compared color constancy for a 3-D miniature room (a real scene consisting of actual objects) and 2-D still images of that room presented on a monitor using three viewing methods: binocular viewing, monocular viewing, and head movement. We found that color constancy was better for the 3-D room; however, color constancy for the 2-D image improved when the viewing method caused the scene to be perceived more like a 3-D scene. Separate measurements of the perceptual 3-D effect of each viewing method also supported these results. An additional experiment comparing a miniature room and its image with and without texture suggested that surface texture of scene objects contributes to color constancy.<p /> <p>Language: en</p>",
language="en",
issn="2041-6695",
doi="10.1177/2041669517743522",
url="http://dx.doi.org/10.1177/2041669517743522"
}