
@article{ref1,
title="Shedding light on the &quot;Blackout&quot;: risky behaviors and accidental deaths among adolescents",
journal="Acta psychiatrica Scandinavica",
year="2019",
author="Santacroce, Rita and Martinotti, Giovanni and di Giannantonio, Massimo",
volume="139",
number="1",
pages="98-99",
abstract="In February 2018, a 14-year-old boy from Rome died by asphyxiation, strangling himself with a cable of his PlayStation. On September 6th, a same-aged free climber from Milan died similarly after hanging a climbing rope around his neck. In both cases, suicidal intention was ruled out after careful interviews with family and friends of the victims: the deaths were classified as accidental, and the parents of the two boys soon discovered that they had watched on the Internet videos related to the so-called &quot;Blackout&quot; or &quot;Choking Game&quot; (CG). This challenge appears to be trending among adolescents and pre-adolescents, who self-induce asphyxia to &quot;prove themselves&quot; and to &quot;get a free high&quot; from temporary cerebral hypoxia. This article is protected by copyright. All rights reserved.<br><br>This article is protected by copyright. All rights reserved.<p /> <p>Language: en</p>",
language="en",
issn="0001-690X",
doi="10.1111/acps.12979",
url="http://dx.doi.org/10.1111/acps.12979"
}