
@article{ref1,
title="Enter the Matrix: does self-activation really matter for aggressiveness after violence exposure?",
journal="Psychology of popular media culture",
year="2019",
author="Bluemke, Matthias and Zumbach, Joerg",
volume="8",
number="4",
pages="444-453",
abstract="Media comparisons are only valid within &quot;zones of comparability.&quot; Either the level of participants' interactivity (i.e., the &quot;syntactics&quot; of what they do) has to be constant, while the content might vary, or the content of specific media (i.e., the &quot;semantics&quot; of what they encounter) has to be kept constant, while the level of interactivity with the content might vary. The present experiment varied the level of interactivity: Participants watched a violent scene from the movie The Matrix or reenacted the same scene in a Matrix-inspired first-person shooter game. Using the same violent content (shooting at Matrix guards), our results suggest that the higher the level of self-activation while being exposed to violent media content, the stronger the changes in aggressive dispositions as assessed with an aggressive self-concept Implicit Association Test. Ruling out confounders from previous research, unspecific arousal was not responsible for the obtained short-term increases in aggressive dispositions. (PsycINFO Database Record (c) 2020 APA, all rights reserved)<p /> <p>Language: en</p>",
language="en",
issn="2160-4134",
doi="10.1037/ppm0000198",
url="http://dx.doi.org/10.1037/ppm0000198"
}