
@article{ref1,
title="PUBG-related suicides during the COVID-19 pandemic: three cases from Pakistan",
journal="Perspectives in psychiatric care",
year="2020",
author="Mamun, Mohammed A. and Ullah, Irfan and Usman, Norina and Griffiths, Mark D.",
volume="ePub",
number="ePub",
pages="ePub-ePub",
abstract="INTRODUCTION: The present case report presents the most extreme negative aspects of gaming, namely PUBG-related suicide during the coronavirus disease-2019 pandemic in Pakistan.   CASE PRESENTATION: Three suicide cases of extreme gamers occurred within a few days of each other in Lahore, Pakistan. All three were young males aged 16-20 years and their suicides appear to be related to PUBG addiction. It is likely that all three individuals experienced other predisposing factors relating to psychological instability.   PRACTICAL IMPLICATIONS: For vulnerable groups such as adolescents and emerging adults who have psychological predispositions and/or other comorbidities, engrossing videogames which take up many hours a day such as PUBG may pose a risk which in the most extreme cases may be fatal.<p /> <p>Language: en</p>",
language="en",
issn="0031-5990",
doi="10.1111/ppc.12640",
url="http://dx.doi.org/10.1111/ppc.12640"
}