
@article{ref1,
title="Antonyms: a computer game to improve inhibitory control of impulsivity in children with attention deficit/hyperactivity disorder (ADHD)",
journal="Information (Basel)",
year="2020",
author="Crepaldi, Maura and Colombo, Vera and Mottura, Stefano and Baldassini, Davide and Sacco, Marco and Cancer, Alice and Antonietti, Alessandro",
volume="11",
number="4",
pages="e230-e230",
abstract="The design of a computer-supported serious game concerning inhibition skills in children with Attention Deficit/Hyperactivity Disorder (ADHD) is reported. The game consists of a series of activities, each eliciting the tendency to respond in an immediate, inadequate way. The game is based on the Dual Pathway Model of ADHD proposed by Sonuga-Barke. In the game, children must block impulsive tendencies, reflect upon the situation, inhibit irrelevant thoughts, and find the non-intuitive solution. In the game, the player personifies a superhero, who is asked to save a realm on the opposite side of the Earth (Antonyms) where things happen according to the opposite of the usual rules. The hero faces a series of challenges, in the form of mini-games, to free the planet from enemies crossing different scenarios. To succeed in the game, the player should change his/her attitude by thinking before performing any action rather than acting on impulse. The player is induced to be reflective and thoughtful as well. <br><br>RESULTS from the evaluation of a preliminary version of the serious game are reported. They support the notion that Antonyms is an adequate tool to lead children to inhibit their tendency to behave impulsively.<p /> <p>Language: en</p>",
language="en",
issn="2078-2489",
doi="10.3390/info11040230",
url="http://dx.doi.org/10.3390/info11040230"
}