
@article{ref1,
title="Factors correlated with violent video game use by adolescent boys and girls",
journal="Journal of Adolescent Health",
year="2007",
author="Olson, Cheryl K. and Kutner, Lawrence A. and Warner, Dorothy E. and Almerigi, Jason B. and Baer, Lee and Nicholi, A. M. Jr and Beresin, Eugene V.",
volume="41",
number="1",
pages="77-83",
abstract="PURPOSE: To compare the video and computer game play patterns of young adolescent boys and girls, including factors correlated with playing violent games. METHODS: Data collected in November/December, 2004 from children in grades 7 and 8 at two demographically diverse schools in Pennsylvania and South Carolina, using a detailed written self-reported survey. RESULTS: Of 1254 participants (53% female, 47% male), only 80 reported playing no electronic games in the previous 6 months. Of 1126 children who listed frequently played game titles, almost half (48.8%) played at least one violent (mature-rated) game regularly (67.9% of boys and 29.2% of girls). One third of boys and 10.7% of girls play games nearly every day; only 1 in 20 plays often or always with a parent. Playing M-rated games is positively correlated (p < .001) with being male, frequent game play, playing with strangers over the Internet, having a game system and computer in one's bedroom, and using games to manage anger. CONCLUSIONS: Most young adolescent boys and many girls routinely play M-rated games. Implications for identifying atypical and potentially harmful patterns of electronic game use are discussed, as well as the need for greater media literacy among parents.<p /> <p>Language: en</p>",
language="en",
issn="1054-139X",
doi="10.1016/j.jadohealth.2007.01.001",
url="http://dx.doi.org/10.1016/j.jadohealth.2007.01.001"
}