
@article{ref1,
title="Neurological injury from virtual reality mishap",
journal="BMJ case reports",
year="2021",
author="Warner, Natasha and Teo, James T.",
volume="14",
number="10",
pages="e243424-e243424",
abstract="Consumer virtual reality systems are becoming increasingly popular with the increasing availability of devices and gamified technologies. Self-sustained injury risks exist with the use of this technology in the uncontrolled home environment, however, the public awareness of these risks may not be recognised. We present a case of a low- impact virtual reality fall resulting in spinal cord injury, hypoglossal nerve injury, vertebral artery dissection and traumatic brain injury.<p /> <p>Language: en</p>",
language="en",
issn="1757-790X",
doi="10.1136/bcr-2021-243424",
url="http://dx.doi.org/10.1136/bcr-2021-243424"
}