
@article{ref1,
title="Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population",
journal="Indian journal of psychiatry",
year="2022",
author="Ansari, Maliha and Patel, Nisheet M. and Mahida, Ankur N. and Phatak, Ajay G. and Prabhakaran, Anusha and Varma, Jagdish R.",
volume="64",
number="1",
pages="98-101",
abstract="BACKGROUND: India's population has seen increasing access to the Internet and gaming mainly in adolescents and young adults. <br><br>AIM: The aim of the study was to assess the prevalence and correlates of Internet gaming and its effects on the psychological well-being of gamers versus nongamers. <br><br>MATERIALS AND METHODS: Cross-sectional survey was done to enroll a convenient sample of nongamers, violent gamers, and nonviolent gamers. Measures included Psychological general well-being scale-short (PGWB-S), Internet Gaming Disorder-Short Form-9 (IGDS9-SF), name, frequency, and duration of game use. <br><br>RESULTS: The study enrolled 119 nongamers, 62 violent gamers, and 58 non-violent gamers. The prevalence of IGD was 0.8%. PGWB-S scores of gamers were comparable to nongamers. On multiple linear regression, lower PGWB-S score and higher frequency of use were found significantly associated with higher IGDSF-S9 scores. Violent gaming was found significantly associated with male gender (P ≤ 0.001), frequency (P = 0.012), and duration of game use (P ≤ 0.001). <br><br>CONCLUSIONS: The study provides empirical evidence for the &quot;gaming as a consequence of self-medication&quot; hypothesis.<p /> <p>Language: en</p>",
language="en",
issn="0019-5545",
doi="10.4103/indianjpsychiatry.indianjpsychiatry_1208_20",
url="http://dx.doi.org/10.4103/indianjpsychiatry.indianjpsychiatry_1208_20"
}