
@article{ref1,
title="Serious game design as research-creation to address sexual and gender-based violence",
journal="International journal of qualitative methods",
year="2021",
author="Sadati, S. M. Hani and Mitchell, Claudia",
volume="20",
number="",
pages="e16094069211046130-e16094069211046130",
abstract="Research-creation is a growing practice in humanities that tries to balance the pace of socio-cultural inquiries with modern media advancements and qualitative knowledge construction methods. It refers to various conjunctions of &quot;research&quot; and &quot;creation&quot; (i.e., research-for-creation; research-from-creation; creative presentations of research; and creation-as-research) around an artistic component. Drawing from fieldwork with instructors in four agricultural colleges in rural Ethiopia, this article explores how a participatory arts-based serious game design process is explicable within the context of research-creation. This work's change-oriented agenda led to developing Mela, a serious game, to educate and empower instructors in agriculture colleges to tackle sexual and gender-based violence issues in their institutions. Here, we articulate Mela's design process, its artistic composition, and how we understand it from different angles of research-creation practices. We also offer our introspective accounts during and after the design stages, referencing culture and gender as critical concepts. Serious games are pedagogical products that are designed for a meaningful learning experience. This work deepens the understanding of how research-creation practice can benefit the serious game design field by ensuring the attention to both process and production.<p /> <p>Language: en</p>",
language="en",
issn="1609-4069",
doi="10.1177/16094069211046130",
url="http://dx.doi.org/10.1177/16094069211046130"
}