
@article{ref1,
title="Prototyping and validating a non-immersive virtual reality serious game for healthcare fire safety training",
journal="Fire technology",
year="2021",
author="Rahouti, Anass and Lovreglio, Ruggiero and Datoussaïd, Sélim and Descamps, Thierry",
volume="57",
number="6",
pages="3041-3078",
abstract="In a healthcare context, the success of a fire safety procedure in a real-life emergency mainly depends on staff decisions and actions. One of the factors influencing staff decision-making is their training. In most healthcare facilities, safety educators use slide-based lectures as a training tool. Virtual Reality (VR) is gaining fire safety community attention for being an interesting training tool. However, few studies have assessed the effectiveness of VR-based fire safety training simulators compared with a slide-based lecture. The present research proposes a novel non-immersive VR-based training for healthcare fire safety education. This paper describes the prototyping steps required to develop a non-immersive VR serious game (SG) to train the staff of Vincent Van Gogh (VVG) hospital in Belgium. The paper finally validates the VR SG comparing its effectiveness against slide-based lecture training. 78 staff from VVG hospital in Belgium participated in this study. They were divided into two groups: Group A was trained using a slide-based lecture, and Group B was trained using the VR SG. The results indicated that the VR SG was more effective than the slide-based lecture in terms of knowledge acquisition and retention and in terms of self-efficacy increment in short and long terms than the slide-based lecture.<p /> <p>Language: en</p>",
language="en",
issn="0015-2684",
doi="10.1007/s10694-021-01098-x",
url="http://dx.doi.org/10.1007/s10694-021-01098-x"
}