
@article{ref1,
title="Using virtual reality for training to identify cyber threats in the bridge of a ship",
journal="Proceedings of the Human Factors and Ergonomic Society annual meeting",
year="2022",
author="Dattel, Andrew R. and Goodwin, Trevor and Brodeen, Harry and Friedenzohn, Daniel and Ochoa, Omar and Wang, Hui and Gao, Peiheng and Haris, Syaza and Parkar, Irfan",
volume="66",
number="1",
pages="1957-1961",
abstract="Seventeen college ROTC Navy midshipmen were recruited for an 8-week course that met twice weekly for lectures and training to identify cyber security threats in a virtual reality (VR) application. This VR trainer, the Cybersecurity Virtual Reality Trainer (CyVR-T) is an immersive application of a U.S. Navy destroyer. During the training scenarios one of the three designated systems (Voyage Management System, Radar Detection System, and Automatic Identification System) was hacked, showing erroneous information for a ship in the vicinity. In addition to the role of Trainee in the CyVR-T, participants observed their peers, held discussions after each scenario, and played the role of instructor. The trained midshipmen showed significant improvement in knowledge and cyber threat performance compared to a control group. Improved performance was noticed early in the program. CyVR-T showed to be a great tool for identifying cyber threats and has potential to be beneficial in more complex situations.<p /> <p>Language: en</p>",
language="en",
issn="2169-5067",
doi="10.1177/1071181322661325",
url="http://dx.doi.org/10.1177/1071181322661325"
}