
@article{ref1,
title="Open pilot trial of an interactive digital application for campus sexual violence prevention",
journal="Journal of community psychology",
year="2023",
author="Orchowski, Lindsay M. and Zinzow, Heidi and Thompson, Martie and Wood, Sharon",
volume="ePub",
number="ePub",
pages="ePub-ePub",
abstract="Digital applications, or &quot;serious games&quot; for health address learning goals in a cognitively active, interactive manner, with the potential for widespread dissemination. This study used a mixed methods approach to develop and conduct a formative evaluation of a digital application for sexual assault prevention. Make a change is a digital application that uses the principles of games for health to foster learning, engagement, and skill-building around risk and protective factors for sexual victimization, sexual aggression, and bystander intervention. The digital application includes four narrative chapters, six embedded activities, as well as a user-derived change plan in which individuals establish goals for behavior change following program completion. This multisite study at a 2- and a 4-year college utilized student interviews (n = 14), stakeholder interviews (n = 10), and focus groups with students (n = 40) to inform intervention development. A total of 41 college students then participated in an open trial and completed self-report surveys (pre, post, and 1-month follow-up) to evaluate the feasibility, acceptability, utility, and preliminary outcomes. Most of the sample reported enjoyment, usefulness, and perceived competence after completing the application. Data evidenced a trend to reduce the frequency of heavy drinking, and perceptions of social norms evidenced change over time. <br><br>FINDINGS support the feasibility and effectiveness of this novel format for the delivery of sexual assault prevention programming.<p /> <p>Language: en</p>",
language="en",
issn="0090-4392",
doi="10.1002/jcop.22985",
url="http://dx.doi.org/10.1002/jcop.22985"
}