
@article{ref1,
title="Education on preventing early childhood injuries using a video game: the VirtualSafeHome Platform",
journal="Clinical pediatrics",
year="2023",
author="Woolf, Alan D. and Jacobson, Jeffrey and Flanagan, Shelby and Weinstock, Peter",
volume="ePub",
number="ePub",
pages="ePub-ePub",
abstract="Poisonings and household injuries are frequent events among toddlers. We developed VirtualSafeHome (VSH)-a novel self-contained, Internet-based home-safety learning tool-to improve awareness of household hazards. Study aims were to investigate VSH usage characteristics. A prototype, screen-based VSH kitchen was built in Unity and delivered through the web using 3DVista and Wix. Players spot and click 21 embedded hazards. A unique feature is the ability to capture the &quot;child's perspective&quot; in identifying hazards. We recruited a convenience sample of adults in 2021-2022. Outcomes included number of hazards discovered, session duration, and pretest/posttest knowledge scores. Twenty-four adults identified a median 15.5 hazards; median playing time was 1022 seconds. Players reported satisfaction with ease of navigation and game features. Mean pretest/posttest knowledge scores rose from 2.0 to 2.79 (P <.035). A web-enabled video game can provide easily accessed, enjoyable training on home safety.<p /> <p>Language: en</p>",
language="en",
issn="0009-9228",
doi="10.1177/00099228231169262",
url="http://dx.doi.org/10.1177/00099228231169262"
}