
@article{ref1,
title="Stress and violence in video games: their influence on aggression",
journal="Trends in psychology",
year="2022",
author="Barrington, Genicelle and Ferguson, Christopher J.",
volume="30",
number="3",
pages="497-512",
abstract="This study investigated whether stress or violent content in video games plays a greater role in aggressiveness towards a cooperative partner while playing a video game. It was hypothesized that participants, when exposed to stress, would demonstrate greater aggressiveness toward an incompetent partner than a competent partner. Furthermore, it was hypothesized that participants, when exposed to a violent video game, would demonstrate greater aggression toward an incompetent partner than those exposed to a non-violent video game. Stress was provoked in half of the participants using the Paced Auditory Serial Addition Test (PASAT), while others took a simple math quiz. Participants were then assigned to a video game condition, violent or non-violent with a competent or incompetent confederate and completed a reaction time task to measure aggression. <br><br>RESULTS indicated that provoked stress and violent content are not linked to aggression in this context.<p /> <p>Language: en</p>",
language="en",
issn="2358-1883",
doi="10.1007/s43076-022-00141-2",
url="http://dx.doi.org/10.1007/s43076-022-00141-2"
}