
@article{ref1,
title="Re-framing and exploring online suicidal games as a specific form of cyberbullying",
journal="International journal of criminology and sociology",
year="2020",
author="Thodelius, C.",
volume="9",
number="",
pages="231-240",
abstract="This article discusses online suicide games as a part of cyberbullying with the game called &quot;Blue Whale Challenge&quot;as an empirical case. The three-fold aim is to (i) identify key social mechanisms related to participation and engagement, (ii) discuss the phenomena in a broader sociological and criminological framework, and (iii) compare social mechanisms in BWC with mechanisms in cyberbullying. The analysis was conducted in two steps, firstly a case study based on a combination of media reports and extracts from different social media posts related to BWC was conducted. Secondly, the result from the case study was re-analyzed in relation to key elements identified in cyberbullying, to conclude if and how BWC can be defined as a form of cyberbullying. The results show that BWC can be defined as a specific form of cyberbullying, but victimization is created differently in BWC compared to victimization in cyberbullying. © 2020 Lifescience Global.<p /><p>Language: en</p>",
language="en",
issn="1929-4409",
doi="10.6000/1929-4409.2020.09.21",
url="http://dx.doi.org/10.6000/1929-4409.2020.09.21"
}