
@article{ref1,
title="Motion sickness and postural sway in console video games",
journal="Human factors",
year="2008",
author="Stoffregen, Thomas A. and Faugloire, Elise and Yoshida, Kentaro and Flanagan, Moira B. and Merhi, Omar",
volume="50",
number="2",
pages="322-331",
abstract="OBJECTIVE: We tested the hypotheses that (a) participants might develop motion sickness while playing &quot;off-the-shelf&quot; console video games and (b) postural motion would differ between sick and well participants, prior to the onset of motion sickness. BACKGROUND: There have been many anecdotal reports of motion sickness among people who play console video games (e.g., Xbox, PlayStation). METHOD: Participants (40 undergraduate students) played a game continuously for up to 50 min while standing or sitting. We varied the distance to the display screen (and, consequently, the visual angle of the display). RESULTS: Across conditions, the incidence of motion sickness ranged from 42% to 56%; incidence did not differ across conditions. During game play, head and torso motion differed between sick and well participants prior to the onset of subjective symptoms of motion sickness. CONCLUSION: The results indicate that console video games carry a significant risk of motion sickness. APPLICATION: Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.   <p></p>  <p>Language: en</p>",
language="en",
issn="0018-7208",
doi="",
url="http://dx.doi.org/"
}