TY - JOUR PY - 2011// TI - Impulsivity, Self-Regulation, and Pathological Video Gaming Among Youth: Testing a Mediation Model JO - Asia-Pacific journal of public health A1 - Liau, Albert K. A1 - Neo, Eng Chuan A1 - Gentile, Douglas A. A1 - Choo, Hyekyung A1 - Sim, Timothy A1 - Li, Dongdong A1 - Khoo, Angeline SP - ePub EP - ePub VL - ePub IS - ePub N2 - Given the potential negative mental health consequences of pathological video gaming, understanding its etiology may lead to useful treatment developments. The purpose of the study was to examine the influence of impulsive and regulatory processes on pathological video gaming. Study 1 involved 2154 students from 6 primary and 4 secondary schools in Singapore. Study 2 involved 191 students from 2 secondary schools. The results of study 1 and study 2 supported the hypothesis that self-regulation is a mediator between impulsivity and pathological video gaming. Specifically, higher levels of impulsivity was related to lower levels of self-regulation, which in turn was related to higher levels of pathological video gaming. The use of impulsivity and self-regulation in predicting pathological video gaming supports the dual-system model of incorporating both impulsive and reflective systems in the prediction of self-control outcomes. The study highlights the development of self-regulatory resources as a possible avenue for future prevention and treatment research.
Language: en
LA - en SN - 1010-5395 UR - http://dx.doi.org/10.1177/1010539511429369 ID - ref1 ER -