TY - JOUR PY - 2014// TI - Evidence-based guidelines for wise use of electronic games by children JO - Ergonomics A1 - Straker, Leon A1 - Abbott, Rebecca A1 - Collins, Rachel A1 - Campbell, Amity SP - 471 EP - 489 VL - 57 IS - 4 N2 - Electronic games (e-games) are widely used by children, often for substantial durations, yet to date there are no evidence-based guidelines regarding their use. The aim of this paper is to present guidelines for the wise use of e-games by children based on a narrative review of the research. This paper proposes a model of factors that influence child-e-games interaction. It summarises the evidence on positive and negative effects of use of e-games on physical activity and sedentary behaviour, cardio-metabolic health, musculoskeletal health, motor coordination, vision, cognitive development and psychosocial health. Available guidelines and the role of guidelines are discussed. Finally, this information is compiled into a clear set of evidence-based guidelines, about wise use of e-games by children, targeting children, parents, professionals and the e-game industry. These guidelines provide an accessible synthesis of available knowledge and pragmatic guidelines based on e-game specific evidence and related research.
Language: en
LA - en SN - 0014-0139 UR - http://dx.doi.org/10.1080/00140139.2014.895856 ID - ref1 ER -