TY - JOUR PY - 1993// TI - Reevaluating the impact of video games JO - Clinical pediatrics A1 - Funk, J. B. SP - 86 EP - 90 VL - 32 IS - 2 N2 - The evolution of the video game phenomenon is reviewed and contemporary data are presented. A survey assessing frequency and location of play and game preference was completed by 357 seventh- and eighth-grade students. In this middle-class sample, about two thirds of girls played video games at least one to two hours per week at home, but only 20% played in arcades. About 90% of boys played in the home and about 50% in arcades. Approximately half of preferred games were from one of two categories of violent games, while 2% of preferred games were educational. Parent education about the influence of the media should include recommendations to monitor game playing and influence game selection.

Language: en

LA - en SN - 0009-9228 UR - http://dx.doi.org/10.1177/000992289303200205 ID - ref1 ER -