TY - JOUR
PY - 2013//
TI - The effects of video game controls on hostility, identification, and presence
JO - Mass communication and society
A1 - Williams, Kevin D.
SP - 26
EP - 48
VL - 16
IS - 1
N2 - Seventy-two male college undergraduates at a large southeastern university played a video game in one of two conditions: using a traditional handheld controller or using motion-based controls.
RESULTS showed that using motion-based controls significantly increased measures of hostility, identification with the avatar, and impacted a sense of self presence with the game.
RESULTS indicate motion-based controls, although helping to create a bond with the game's avatar, do not necessarily create a feeling of immersion into the game environment.
Language: en
LA - en SN - 1520-5436 UR - http://dx.doi.org/10.1080/15205436.2012.661113 ID - ref1 ER -