TY - JOUR PY - 2013// TI - The effects of video game controls on hostility, identification, and presence JO - Mass communication and society A1 - Williams, Kevin D. SP - 26 EP - 48 VL - 16 IS - 1 N2 - Seventy-two male college undergraduates at a large southeastern university played a video game in one of two conditions: using a traditional handheld controller or using motion-based controls.

RESULTS showed that using motion-based controls significantly increased measures of hostility, identification with the avatar, and impacted a sense of self presence with the game.

RESULTS indicate motion-based controls, although helping to create a bond with the game's avatar, do not necessarily create a feeling of immersion into the game environment.

Language: en

LA - en SN - 1520-5436 UR - http://dx.doi.org/10.1080/15205436.2012.661113 ID - ref1 ER -