TY - JOUR PY - 2012// TI - Brain plasticity through the life span: learning to learn and action video games JO - Annual review of neuroscience A1 - Bavelier, Daphne A1 - Green, C. Shawn A1 - Pouget, Alexandre A1 - Schrater, Paul SP - 391 EP - 416 VL - 35 IS - N2 - The ability of the human brain to learn is exceptional. Yet, learning is typically quite specific to the exact task used during training, a limiting factor for practical applications such as rehabilitation, workforce training, or education. The possibility of identifying training regimens that have a broad enough impact to transfer to a variety of tasks is thus highly appealing. This work reviews how complex training environments such as action video game play may actually foster brain plasticity and learning. This enhanced learning capacity, termed learning to learn, is considered in light of its computational requirements and putative neural mechanisms.
Language: en
LA - en SN - 0147-006X UR - http://dx.doi.org/10.1146/annurev-neuro-060909-152832 ID - ref1 ER -