TY - JOUR PY - 2013// TI - Do video games promote positive youth development? JO - Journal of adolescent research A1 - Adachi, Paul J. C. A1 - Willoughby, Teena SP - 155 EP - 165 VL - 28 IS - 2 N2 - We argue that video game play may meet Larson's (2000) criteria for fostering initiative in youth, and thus, may be related to positive outcomes such as flow, cooperation, problem solving, and reduced in-group bias. However, developmental and social psychologists examining adolescent video game use have focused heavily on how video games are related to negative outcomes, while neglecting potential positive outcomes. In this article we review the adolescent video game literature, examining both negative and positive outcomes, and suggest important directions for future research.

Language: en

LA - en SN - 0743-5584 UR - http://dx.doi.org/10.1177/0743558412464522 ID - ref1 ER -