TY - JOUR PY - 2015// TI - Usability and acceptability of balance exergames in older adults: A scoping review JO - Health informatics journal A1 - Nawaz, Ather A1 - Skjæret, Nina A1 - Helbostad, Jorunn Lægdheim A1 - Vereijken, Beatrix A1 - Boulton, Elisabeth A1 - Svanaes, Dag SP - 911 EP - 931 VL - 22 IS - 4 N2 - Serious games (exergames) have the potential to be effective for postural balance and increasing muscle strength. Several games have been developed to increase physical fitness and balance among older adults. However, it is unclear to which degree usability and acceptability of exergames for older adults have been evaluated. The aim of this study was to summarize usability evaluation and acceptability of studies in older adults. We conducted a scoping review on studies focusing on usability of exergames for older adults. The result shows that older adults consider usability and acceptability of exercise video games good. The review shows that longitudinal studies mainly use off-the-shelf exergame and evaluated game effectiveness and acceptability, whereas cross-sectional studies focus on interactional experience. Studies varied in their approaches to measure usability and acceptability of exergames for older adults. There is a need for a systematic developmental approach to involve older adults in development of exergames for longitudinal studies.
Language: en
LA - en SN - 1460-4582 UR - http://dx.doi.org/10.1177/1460458215598638 ID - ref1 ER -