TY - JOUR PY - 2017// TI - Virtual reality training with three-dimensional video games improves postural balance and lower extremity strength in community-dwelling older adults JO - Journal of aging and physical activity A1 - Lee, Yongwoo A1 - Choi, Wonjae A1 - Lee, Kyeongjin A1 - Song, Changho A1 - Lee, Seungwon SP - 621 EP - 627 VL - 25 IS - 4 N2 - Avatar-based three-dimensional technology is a new approach to improve physical function in older adults. The aim of this study was to use three-dimensional video gaming technology in virtual reality training to improve postural balance and lower extremity strength in a population of community-dwelling older adults. The experimental group participated in the virtual reality training program for 60 minutes, twice a week, for 6 weeks. Both experimental and control groups were given 3 times for falls prevention education at the first, third, and fifth weeks. The experimental group showed significant improvements not only in static and dynamic postural balance but also lower extremity strength (p <.05). Furthermore, the experimental group was improved to overall parameters compared with control group (p <.05). Therefore, three-dimensional video gaming technology might be beneficial for improving postural balance, and lower extremity strength in community-dwelling older adults.

Language: en

LA - en SN - 1063-8652 UR - http://dx.doi.org/10.1123/japa.2015-0271 ID - ref1 ER -