TY - JOUR PY - 2004// TI - Aggressive and non-violent videogames: short-term psychological and cardiovascular effects on habitual players JO - Stress and Health A1 - Baldaro, B A1 - Tuozzi, G A1 - Codispoti, M A1 - Montebarocci, O A1 - Barbagli, F A1 - Trombini, E A1 - Rossi, N SP - 203 EP - 208 VL - 20 IS - 4 N2 - The purpose of this study is to evaluate the short-term effects on several physiological (arterial pressure and heart rate) and psychological (anxiety and aggressiveness) indexes of playing violent and non-violent videogames in young adults. The study was carried out on a sample of 22 male participants. Subjects invited to participate in the study were recruited from a videogame leisure club. Before and during playing either a violent or non-violent computer game, blood pressure and heart rate were measured. Before and after the game session, the subjects completed the State-Anxiety Inventory-Y (STAI-Y) and the Buss-Durkee Hostility Inventory. The results of the study showed a range of short-term effects of playing violent and non-violent videogames on arterial pressure and on the state anxiety of subjects, but not on hostility measurements. More specifically, the group that played the violent videogames showed a significant increase in the state anxiety score at the end of the game, as compared to the pre-game self-evaluation, and an increase in the systolic blood pressure while the subjects were playing as compared to pre- and post-game values. A decrease in diastolic blood pressure after playing any game was also found.

LA - SN - 1532-3005 UR - http://dx.doi.org/ ID - ref1 ER -