TY - JOUR PY - 2018// TI - Serious gaming: a tool to educate health care providers about domestic violence JO - Health care for women international A1 - Mason, Robin A1 - Turner, Linda SP - 1 EP - 13 VL - ePub IS - ePub N2 - Due to the adverse health effects, victims of domestic violence are frequently seen in the health care system. Yet, health care providers may lack the training to assist them. Online curricula can be an effective instructional tool. Our competency-based, serious video game, Responding to Domestic Violence in Clinical Settings, was designed to address health care providers' knowledge gaps through 17 modules, each a half hour in length. Nearly 9,000 participants completed at least one module; nursing students completed the most modules, approximately five hours of instruction. This serious video game-based curriculum is useful in helping health providers learn about DV.

Language: en

LA - en SN - 0739-9332 UR - http://dx.doi.org/10.1080/07399332.2018.1464572 ID - ref1 ER -