TY - JOUR PY - 2019// TI - Null effects of game violence, game difficulty, and 2D:4D digit ratio on aggressive behavior JO - Psychological science A1 - Hilgard, Joseph A1 - Engelhardt, Christopher R. A1 - Rouder, Jeffrey N. A1 - Segert, Ines L. A1 - Bartholow, Bruce D. SP - 606 EP - 616 VL - 30 IS - 4 N2 - Researchers have suggested that acute exposure to violent video games is a cause of aggressive behavior. We tested this hypothesis by using violent and nonviolent games that were closely matched, collecting a large sample, and using a single outcome. We randomly assigned 275 male undergraduates to play a first-person-shooter game modified to be either violent or less violent and hard or easy. After completing the game-play session, participants were provoked by a confederate and given an opportunity to behave aggressively. Neither game violence nor game difficulty predicted aggressive behavior. Incidentally, we found that 2D:4D digit ratio, thought to index prenatal testosterone exposure, did not predict aggressive behavior.

RESULTS do not support acute violent-game exposure and low 2D:4D ratio as causes of aggressive behavior.

Language: en

LA - en SN - 0956-7976 UR - http://dx.doi.org/10.1177/0956797619829688 ID - ref1 ER -