TY - JOUR PY - 2019// TI - Virtual saviours: digital games and anti-trafficking awareness-raising JO - Anti-trafficking review A1 - O'Brien, Erin A1 - Berents, Helen SP - 82 EP - 99 VL - 13 IS - N2 - In recent years, digital games have emerged as a new tool in human trafficking awareness-raising. These games reflect a trend towards 'virtual humanitarianism', utilising digital technologies to convey narratives of suffering with the aim of raising awareness about humanitarian issues. The creation of these games raises questions about whether new technologies will depict humanitarian problems in new ways, or simply perpetuate problematic stereotypes. This article examines three online games released in the last five years for the purpose of raising awareness about human trafficking. In analysing these games, we argue that the persistent tropes of ideal victims lacking in agency continue to dominate the narrative, with a focus on individualised problems rather than structural causes of human trafficking. However, the differing approaches taken by the games demonstrate the potential for complexity and nuance in storytelling through digital games.
Language: en
LA - en SN - 2286-7511 UR - http://dx.doi.org/10.14197/atr.201219136 ID - ref1 ER -