TY - JOUR PY - 2020// TI - The spheres & shield maze task: a virtual reality serious game for the assessment of risk taking in decision making JO - Cyberpsychology, behavior and social networking A1 - de-Juan-Ripoll, Carla A1 - Soler-Domínguez, José L. A1 - Chicchi Giglioli, Irene Alice A1 - Contero, Manuel A1 - Alcañiz, Mariano SP - ePub EP - ePub VL - ePub IS - ePub N2 - Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm.

Language: en

LA - en SN - 2152-2715 UR - http://dx.doi.org/10.1089/cyber.2019.0761 ID - ref1 ER -